package turrets;
import Manage.Counter;
public class Sniper extends Turret{
	private static int price = 600;
	public Sniper(){
		super();
		price = 600;
		upgradeprice = price / 4;
		sellprice = price / 2;
		setValues(10,3,12);
		Counter.addMoney(-1*(getPrice() - super.getPrice()));
	}
	public int getPrice(){
		return price;
	}
	public void playSound(){
		new AePlayWave("SniperShot.wav").start();
	}
	public String getUpGradeInfo(){
		String s = "Upgrade Number       % increase        Total damage     Price\n" + 
				   "Base                                 0%                     10                      600\n" + 
				   "1st                                  15%                     11                      150\n" +
				   "2nd                                  30%                    14                      300\n" +
				   "3rd                                  45%                     20                      450";
		return s;
	}
}
